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Most of the time I was the leading programmer. I planned and structured the code and implemented the mechanics and features. For a period of 3 months I had a programming intern helping me expanding the project. I also created and drafted game design concepts. Heavily during the first few weeks of the projects, but also during the concrete project phase.
I developed this game with a team of 4 for the company vividchain AG.
Working period: September 2019 – April 2020
Used software: Unity3D
My fields of responsibility: Prototyping/ Conceptual Design, Code Architecture & Programming, Technical Art, Implementation in Unity
I improved a lot in UI implementation. At the end of the project my workflow was well-established and really fast. I learned a lot more about dynamic UI and the seperate UI components. I also helped with particle systems and feedback effects.
In Addition I helped the game designer with creating concepts. I prepared concepts for mechanics and features and improved already established systems.